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Algernon wrote: Also, a more realistic sound would be brilliant, but I'm not sure where to get a good recording of that kind of thing... it's always been the trickiest bit of sound in FG for me...
ScottBouch wrote: Silence is the most realistic sound.
Algernon wrote: So, did you say the nosewheel was free castering?
Nope, but the wind may keep it fairly straight though? or may blow it about a bit?
Algernon wrote: Is there a way to lock it in place so it doesn't move about between weight-off-wheel and retraction?
Yes, it's not great on the real thing either!
Algernon wrote: ...the differential braking is not great on our Lightning owing to the gear being quite close together...
It mat be helped by using a progressive braking input to the PC, such as the handle on the stick as I've been talking about int he hardware integration. a direct on / off won't be helpful at all.
Algernon wrote: , it might need to be augmented with a sneaky bit of assisted castering, but I shall try without first.
Algernon wrote: I guess the slightly odd taxiing system is why you always see display Lightnings bobbing up and down a lot when moving about on the ground...
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