09 Aug 2016 08:36 - 10 Aug 2016 13:39#30340by ScottBouch
You'll like this!
Big thanks to Richard Hall who owns
. he had a replica panel manufactured by measuring up an original T5 panel. This drawing can be scaled to some known dimensions, but I have contacted the engineering firm who produced the replica panel o see if they will give me the original CAD file!
Yeah, big thanks indeed! I was just
writing a post to Gary
about how we should give a nice nod of thanks to everyone who helps preserve Lightnings and are willing to share stuff. I think we'll need liveries for XS458 and XS420 at least!
11 Aug 2016 13:32 - 12 Aug 2016 14:51#30451by ScottBouch
Panel A1 as of today, DXF file designed in LibreCad:
Not pretty, but ok for taking rough measurements from. I'm going to play about wiht the radii and the polygon shapes at the sides, would like to make them into bezier curves... once I figure out how..
But if the attached is good enough to work from for your cockpit model, i'll not go to town with it. depends if you want to import it to Blender, or just use info from it.
There are a couple of items I've added that were missed off the drawing from XS420, as items that were blanked off, they saved money by not getting the engineering firm to machine them, but it looks more real to include them as blanked off holes.
Superb. Looking forward to having a play with this on my days off (the end is in sight!). Will put proper accreditation into the file, once we can integrate it into the aircraft. This may take some time, as it will require a texture, not to mention quite a few custom instruments, but what a fantastic start, not to mention a great piece of provenance.
So, I had a brief investigatory look at this today. Managed to import it into Blender with no problems. However, with my limited knowledge of Blender, it looks like turning it into a 3D model for .ac export will not be a simple process of conversion. This is because, coming from a CAD drawing, it has a huge number of vertices - about 11,000 compared to the 8,000-odd of the T5 exterior model! It's not a problem to decrease/dissolve these vertices, and a good number of those vertices can actually be done away with (the holes for the pillar lights, for instance, would be an unnecessary frame-rate drain in the sim, so instead I'll use them as placemarkers for the pillar light meshes). I may have to be ingenious with dividing up the outline in order to fill it and make it into a full 3D mesh, and it's possible this won't work properly and I'll have to recreate it as a brand new 3D mesh native to Blender using the DXF as a scale template, but that's not a problem either - just another few Blender hours. Looking forward to getting my teeth into that next week!!
Yeah, that's what I assumed too, so that's what we'll do Blender is having a weird time trying to fill in the faces because the odd irregular shape means it can't calculate where to put divisions. One way or another, it will end up looking fabulous!
Thanks Warty, beware that original contains errors that I've corrected in my latest release... like an indicator hole in the bottom left corner, plus some pillar lamp locations that aren't quite right.
This I why I was dubious about releasing the original CAD file as it could lead to some inaccuracies in the finished model.
I see some radii have gone a bit oddball looking in that AC3D render. It was fine when I played with it in the 2D LibreCAD.