Airport Models

01 Nov 2016 20:30 #31636 by J Maverick 16
Just rename the model pack folder to "AirBase" and place it into FlightGear/data/Models.
This will allow FG to find the models placed into the stg files of the custom scenery.

Then you have to go to your scenery directory (the one you use for TerraSync) and place the files of the EGQL custom scenery into their respective folders.
That's all.
Mav

Breakin' the sound barrier every day.
Oh God, that's EGOD!
5 YEARS OF FLIGHTGEAR (2012 - 2017)

FG 3.2 - OS X 10.6.8

Please Log in or Create an account to join the conversation.

03 Nov 2016 21:09 #31648 by J Maverick 16
Super quick and dirty for Lossiemouth:



Same pack as EGQL, just redownload it.
Mav

Breakin' the sound barrier every day.
Oh God, that's EGOD!
5 YEARS OF FLIGHTGEAR (2012 - 2017)

FG 3.2 - OS X 10.6.8

Please Log in or Create an account to join the conversation.

17 Aug 2017 20:31 #35138 by J Maverick 16
I was too lazy to make a new topic right now so i'll bring this up.

Today I've restarted working on Aviano AB (LIPA) 2D layout, this time with the intent to finish it and create a first beta of the air base to test and evaluate. I'll share it to a few people for bug reports, framerate testing, etc. under a restricted copyright license till I decide it's time to make it public and GPL.
I heard it's nearly impossible to include it into the default TerraSunk scenery because of seams (like those we have at EGOD in the hills), as it'd require a complete continent rebuilding to fix it (such a stupid way IMO). So there will be a custom scenery to download.
I'll require some 3D modelers (I think I've already got an idea about who to ask) for building some specific buildings and I'd like to include an AI scenario like the one we have at EGOD for the environmental sounds. I'll try to record some stuff with my phone when I get there in a few weeks.
Enough for now, just wanted to let ya know ;) .
Mav

Breakin' the sound barrier every day.
Oh God, that's EGOD!
5 YEARS OF FLIGHTGEAR (2012 - 2017)

FG 3.2 - OS X 10.6.8

Please Log in or Create an account to join the conversation.

12 Dec 2017 23:14 - 12 Dec 2017 23:14 #37075 by Neilson
Kinda got the cube map shadows going on a scenery object :)



Its in the Dev hanger,

New folder Effects and EGOD-Tower.xml are needed to see it.


Works on tower view, but external I cant see it.
I think this is to do with the glass being there.
Attachments:
The following user(s) said Thank You: StuartC

Please Log in or Create an account to join the conversation.

12 Dec 2017 23:19 #37076 by Neilson
I saw it on external view, sweet :)

Please Log in or Create an account to join the conversation.

Time to create page: 0.157 seconds
Powered by Kunena Forum

PM Mailbox

You are not logged in.

Forum Search

Keyword