13 May 2018 17:22 - 13 May 2018 17:25#38496by Vodoun da Vinci
Love TerraSync and it's where I get all my scenery via automatic download. But where does it Live....can I just go there with a web browser and download the scenery without waiting for TerraSync to update it in Game?
I'd rather just go grab it and shove it in my TerraSync folder at night while I'm sleeping.
Browser -> flightgear.org -> download scenery
Here is an chapter 'Getting the world scenery for FlightGear'.
When you click on '2.0.1 "HD" ' a graphical interface appears. Click on a square on the world card and you get all scenery in that area.
I have tried Sanni's version and for me it did not work. In one of me first flight nights (the gyro-copter one) my Lausanne airport way miles away from everybody else's and stuff like that. So I guess that the data there is old/faulty.
I then deleted everything and got the terramaster. The first version I used was also faulty but the current version works fine for the "rough" scenery data. Nevertheless it always downloads airport detail scenery data with terrasync. But for me that works fine.
Bottom line: I recommend downloading masses of sceneries with terramaster (over night should work) and still having terrasync switched on.
14 May 2018 18:27 - 14 May 2018 18:30#38506by Vodoun da Vinci
See here's the rub - I capture scenery via TerraSync by turning on the automatic downloads in the launcher and then flying multiple times over the terrain. Very tedious but the resulting scenery is awesome. So yesterday I did an experiment and confirmed what I have suspected for some time - the scenery downloaded via the graphical interface and from TerraMaster is not the same scenery as I captured via TerraSync.
I downloaded files for an area/tile from the graphical interface. Then I compared that file to the file in my TerraSync folder and it is. Not. The. Same.
So, I installed/overwrote the TerraSync file with the file I grabbed from the graphical interface and, low and behold, it was missing the HD detail and buildings and volcano graphics. It's pretty good - but it's not TerraSync.
If I grab the files from Terramaster or the Graphical Interface it's a great start *but* to get the latest/greatest best HD scenery I still have to run the automatic scenery download function to update it and get The Full Monty.
So, my question is, where is the actual server/folder where we are getting the TerraSync "on the fly" scenery from and can I just download that without being "In Game" and running the automatic download? Does anyone have a physical address for where TerraSync comes from? I tried scanning Preferences and didn't see it...is this hard coded into the base code?
That is interesting, I was always thinking that terramaster has the same source like terrasync. I haven't understood the "Log Level" in the properties and asked in the FG forum, just tried to set it to "All" - and will add the automatic download to the preloaded files. See what happens ...
I use Terrasync too (now that I can, with 3.2 I had to download old tiles from either the world map (still old versions) or improperly use Terragit (downloading manually the tiles and sticking them into the former Terrasync directory).
I must say - and this is probably because of my 2Mbps download speed - that the scenery I get from it isn't always nice and HD, resebling a lot to the old one I had before. This has been clearly visible during the Romanian chopper FlightNight where almost everyone was noting how detailed the scenery was whule mine was kinda normal. I guess that's because Terrasync decides to grab the lower-res terrain in case it might not be fast enough to sync it.
It might be more fps friendly too, but the overall experience is a bit different. Anyway, I do enjoy being able to run latest versions after all this time and even with this scenery I don't bother that much.
Breakin' the sound barrier every day. Oh God, that's EGOD!
I spied a .py file extension being referenced and suspected their might be some scripting required... I haven't yet read the wiki page but...
If, as I suspect, it uses a python script running on a Linux machine, it's probably going to beyond the scope of most Windows-only FGers - and most likely beyond me too, even though I have a small Pi farm running at home.
Is there some way we can fold this approach into a user-friendly solution for less code-friendly fliers?
The following user(s) said Thank You: Vodoun da Vinci
Yeah...maybe we can build a "launcher" (or folks much smarter than myself can build a launcher) that we can run and just capture/download the TerraSync stuff to a designated folder location and then overwrite slect areas of the globe as we need them.
And then let TerraSync run in the back ground to get updates as needed..
15 May 2018 00:06 - 15 May 2018 00:17#38519by Algernon
It makes a certain amount of sense to me... but I suspect enrogue will be more use. It looks like a simple command line structure, which, if it would work from the windows command line in the same way as it does from linux (as shown on the wiki page) would not be too tricky for anybody me thinks...
However, chances are, it would need some sort of python installation and that is probably getting into territory most people don't need or want to go...
grab the latest version 3 release (at this time 3.6.5) - I grabbed the exe installer & installed it & got it to add the python interpreter to my PATH
unzipping the terrasync.zip will create a directory called TerraSync wherever you unzip it
If you navigate to the directory you've created with the explorer & double click terrasync.py it will run it without options & create a full mirror in that directory, that might be ok for some
You can also
- use CMD/Windows Shell to run terrasync.py from the windows command line with the options you want (try terrasync.py --help 1st)
- write a batch file to run terrasync.py with the options you want
I personally point it at a directory with -t & add -q -r to get it to run in quick mode & remove stuff thats been deleted from upstream (it's run as a nightly cron job on my NAS)
quick mode by the way doesn't walk the whole tree but just looks for changes in index files to work out which bits of the tree to look deeper into - it makes reruns of the script after you've already got a full tree much faster
The following user(s) said Thank You: Algernon, Vodoun da Vinci, Porcius