Terrasync Scenery - Where does it Live?

13 May 2018 17:22 - 13 May 2018 17:25 #38496 by Vodoun da Vinci
Love TerraSync and it's where I get all my scenery via automatic download. But where does it Live....can I just go there with a web browser and download the scenery without waiting for TerraSync to update it in Game?

I'd rather just go grab it and shove it in my TerraSync folder at night while I'm sleeping.

Anyone advise me on this?

Thanks in Advance!

VooDoo

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13 May 2018 19:31 #38497 by sanni
Try this:

Browser -> flightgear.org -> download scenery
Here is an chapter 'Getting the world scenery for FlightGear'.
When you click on '2.0.1 "HD" ' a graphical interface appears. Click on a square on the world card and you get all scenery in that area.

FG 2017

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13 May 2018 20:20 #38499 by Oswald
You know Terramaster?

forum.flightgear.org/viewtopic.php?f=5&t...65&hilit=terramaster

I don't know where Terrasync lives, but I download the terrasync scenery in advance via Terramaster.

Download current version:

github.com/Portree-Kid/terramaster

Oswald

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14 May 2018 15:39 #38502 by hans05
I have tried Sanni's version and for me it did not work. In one of me first flight nights (the gyro-copter one) my Lausanne airport way miles away from everybody else's and stuff like that. So I guess that the data there is old/faulty.

I then deleted everything and got the terramaster. The first version I used was also faulty but the current version works fine for the "rough" scenery data. Nevertheless it always downloads airport detail scenery data with terrasync. But for me that works fine.

Bottom line: I recommend downloading masses of sceneries with terramaster (over night should work) and still having terrasync switched on.

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14 May 2018 16:19 #38504 by Algernon
VooDoo, which method are you using to launch FlightGear these days? I only know how to manage Terrasync from good ol' FGRun, I don't know anything about the new launch method as I don't use it.

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14 May 2018 18:27 - 14 May 2018 18:30 #38506 by Vodoun da Vinci
See here's the rub - I capture scenery via TerraSync by turning on the automatic downloads in the launcher and then flying multiple times over the terrain. Very tedious but the resulting scenery is awesome. So yesterday I did an experiment and confirmed what I have suspected for some time - the scenery downloaded via the graphical interface and from TerraMaster is not the same scenery as I captured via TerraSync.

I downloaded files for an area/tile from the graphical interface. Then I compared that file to the file in my TerraSync folder and it is. Not. The. Same.

So, I installed/overwrote the TerraSync file with the file I grabbed from the graphical interface and, low and behold, it was missing the HD detail and buildings and volcano graphics. It's pretty good - but it's not TerraSync.

If I grab the files from Terramaster or the Graphical Interface it's a great start *but* to get the latest/greatest best HD scenery I still have to run the automatic scenery download function to update it and get The Full Monty.

So, my question is, where is the actual server/folder where we are getting the TerraSync "on the fly" scenery from and can I just download that without being "In Game" and running the automatic download? Does anyone have a physical address for where TerraSync comes from? I tried scanning Preferences and didn't see it...is this hard coded into the base code?

VooDoo

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14 May 2018 18:50 #38508 by Algernon
I see... and I don't know :( It's a really good point, and something I think we should absolutely try to solve.

There is an FG Wiki article which seems to suggest a method for doing this on Linux, here: wiki.flightgear.org/TerraSync_by_hand_using_SVN
Maybe one of our Linux users might have an idea about how to do this over Windows?

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14 May 2018 18:57 #38509 by Vodoun da Vinci
By Golly, Dude!

ns334561.ip-5-196-65.eu:8888/trunk/data/Scenery/

I'll see if this has the stuff when I git home tonight! Thank You!

VooDoo

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14 May 2018 19:14 - 14 May 2018 19:15 #38510 by enrogue
Guys

SVN is deprecated - the infrastructure has been moved to use HTTP. If you are going to grab the whole scenery structure then look at wiki.flightgear.org/TerraSync specifically the terrasync.py section

I use this method to sync the whole setup (80GB) to my NAS. It uses a hell of a lot of bandwidth for a day or so & then everything after that is just incremental updates
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14 May 2018 19:17 #38511 by Oswald
That is interesting, I was always thinking that terramaster has the same source like terrasync. I haven't understood the "Log Level" in the properties and asked in the FG forum, just tried to set it to "All" - and will add the automatic download to the preloaded files. See what happens ...
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14 May 2018 19:34 - 14 May 2018 19:36 #38513 by Algernon
I was hoping enrogue would pipe up on this one - was pretty sure he'd have a solution, and didn't disappoint. Thank you, sir! :)

Let's all have a crack at it and compare notes.

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14 May 2018 19:45 #38514 by J Maverick 16
I use Terrasync too (now that I can, with 3.2 I had to download old tiles from either the world map (still old versions) or improperly use Terragit (downloading manually the tiles and sticking them into the former Terrasync directory).
I must say - and this is probably because of my 2Mbps download speed - that the scenery I get from it isn't always nice and HD, resebling a lot to the old one I had before. This has been clearly visible during the Romanian chopper FlightNight where almost everyone was noting how detailed the scenery was whule mine was kinda normal. I guess that's because Terrasync decides to grab the lower-res terrain in case it might not be fast enough to sync it.
It might be more fps friendly too, but the overall experience is a bit different. Anyway, I do enjoy being able to run latest versions after all this time and even with this scenery I don't bother that much.
Mav

Breakin' the sound barrier every day.
Oh God, that's EGOD!

FG 2018.2.1 - iMac 27" (Mid 2010) w/ OS X 10.12

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14 May 2018 20:09 #38515 by Vodoun da Vinci
Gack! No idea how to do this...probably have to read that Wiki page about 37 times... :ohmy: :lol:

VooDoo

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14 May 2018 22:10 #38516 by Algernon
I spied a .py file extension being referenced and suspected their might be some scripting required... I haven't yet read the wiki page but...

If, as I suspect, it uses a python script running on a Linux machine, it's probably going to beyond the scope of most Windows-only FGers - and most likely beyond me too, even though I have a small Pi farm running at home.

Is there some way we can fold this approach into a user-friendly solution for less code-friendly fliers?
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14 May 2018 22:59 #38518 by Vodoun da Vinci
Yeah...maybe we can build a "launcher" (or folks much smarter than myself can build a launcher) that we can run and just capture/download the TerraSync stuff to a designated folder location and then overwrite slect areas of the globe as we need them.

And then let TerraSync run in the back ground to get updates as needed..

VooDoo

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15 May 2018 00:06 - 15 May 2018 00:17 #38519 by Algernon
It makes a certain amount of sense to me... but I suspect enrogue will be more use. It looks like a simple command line structure, which, if it would work from the windows command line in the same way as it does from linux (as shown on the wiki page) would not be too tricky for anybody me thinks...

However, chances are, it would need some sort of python installation and that is probably getting into territory most people don't need or want to go...

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16 May 2018 12:29 #38535 by enrogue
I'm in Lisbon for work & only have my work laptop, so when I get back I'll put together some instructions for running under windows
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16 May 2018 13:11 #38536 by Algernon
You're not temporarily incarcerated for invading the stage at the Eurovision Song Contest, are you?!

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16 May 2018 13:31 #38537 by enrogue
Hah! no I missed Eurovision by a day or so, but the office is not far from the stadium

Much more boring than that - stuck in a conference room :(

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16 May 2018 20:26 #38541 by enrogue
terrasync.py used to be a single script, but it's been modularised so I've had to zip it up - it's here:

www.dropbox.com/s/ocf9h5u9np4ozwm/terrasync.zip?dl=0

You'll need to grab Python 3 for Windows from here:

www.python.org/downloads/windows/

grab the latest version 3 release (at this time 3.6.5) - I grabbed the exe installer & installed it & got it to add the python interpreter to my PATH

unzipping the terrasync.zip will create a directory called TerraSync wherever you unzip it

If you navigate to the directory you've created with the explorer & double click terrasync.py it will run it without options & create a full mirror in that directory, that might be ok for some

You can also

- use CMD/Windows Shell to run terrasync.py from the windows command line with the options you want (try terrasync.py --help 1st)

- write a batch file to run terrasync.py with the options you want

I personally point it at a directory with -t & add -q -r to get it to run in quick mode & remove stuff thats been deleted from upstream (it's run as a nightly cron job on my NAS)

quick mode by the way doesn't walk the whole tree but just looks for changes in index files to work out which bits of the tree to look deeper into - it makes reruns of the script after you've already got a full tree much faster
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