Gonna move this convo into this area to get general feedback. I'd like to see where folks see the Hangar moving into the future, and how that will impact what projects are done and how they're executed.
What are our organizational goals? Do we want the biggest hangar in FG? The best? Do we even care how we stack up viz a viz the FG world?
We have a lot of aircraft. A LOT. Yet we don't have substantially more of a core development group to keep them all up. Which begs the question, do we make a cut? If I knew the answer to the Q above, then this would guide a derivative answer and a path forward. If we want the biggest hangar, then no cut but we have to accept a lower average in quality. If its the best, then we needs to be getting cutting and be brutal about it.
We have (unfortunately) too many aircraft for the bodies we have to work on them, therefore the logical path is to limit the hangar so that the models within are all kept up and functional. My feelings on this are divided, as I have a number of older models I'm fond of that would need to be culled. Perhaps the best solution is to divide the Hangar into "Active" models and "Legacy" models, with only "active" models having a sustained effort to maintain and improve them.
My shoot-from-the-hip feeling is that I'd like to see the "Active" hangar composed of RAF aircraft past and present and much of the civilian aircraft (as there's much less of that). I'd prioritize the civvy stuff on having a SAR or other operational role rather than people pullers. But that's just me.
Having said that, I'm truly interested in how each of the other Devs sees the "Hangar Question"? If you're reading this, you're a dev, so please leave a post!
I went through an exercise to see what my own proclivities (RAF past / present and civil SAR / ES filter) might mean.
This would cut the public hangar by a little less than 50%, reducing 107 models to 57 for active maintenance. Of course there's a few casualties, and a lil' heartbreak for some that would go under this aegis. Not that I'm saying that this is the final word - I think everyone has to chip in with their own take.
Just to be clear, I'm not advocating binning / trashing / deleting anything, merely putting what's not going to be maintained in an archive hangar (The "Boneyard") which would still be available for folks to pick at or resurrect as they see fit. This would be an aside from the "main" hangar of actively maintained projects.
Opinions, gut feelings and aviation desires requested. Get writing!
If you lived with my brain you'd begin eviction proceedings...
So less volume and more quality is my take. This way you are more likely
to spend time on difficult issues, and solving them pays dividends to other
aircraft later on as a shorter development time and higher quality.
An example of what we can do collectively was the Mako, it was accepted into the hanger and completely rebuilt from the ground up and re issued in 2 weeks.
The Development arm of FGUK was born to feed the Flight side with a choice of trust worthy, flyable aircraft out of the need for stuff to fly and originally, the lack of stuff that was actually flyable.
Tried to get into the discussion earlier but had little time to really type some words so I'll do now.
I agree that to keep the FGUK Hangar look great then it has to sacrifice a few "oldish" models which haven't been updated in a long time (like ie Stuart's list), but yet keep 'em available in the boneyard to whoever wants to have a look at 'em and maybe wants to give 'em a lil' bit of love.
That said it'd be also nicer to get some more updates on aircrafts which are presently WIP but not in an active state, maybe trying to give people a kind of nice stable version of what has been done so far, that would gather more people's interests in our planes, and maybe asking for further updates in the future if there's a particular interest in that specific models.
Also those Sunday YouTube feedback sessions are quite interesting in the term of what's in the works right now and what to expect from the Hangar in the relatively near future.
But to do that I reckon that the more hands you get working on stuff the better and more things you can work on. That's why I'd like to put my little knowledge available to the community, even if I've already got my hands full of plane and scenery projects. I had and have fun in FGUK a lot and learned lots too, and I guess it's time to give something back at some point .
My two cents..
Breakin' the sound barrier every day. Oh God, that's EGOD! Celebrating 1000 MP flight hours